SOLOS
The Rundown
Solo traveling doesn't mean being alone. Post COVID, travel is more rampant than ever, and more people are traveling for work and booking trips they've always wanted to go on. Solo trips are often deemed "revolutionary" or "life-changing"—most people say it's because of the people you meet and the newfound understanding of self. SOLOS is here to facilitate that—it's a reimagined event-based platform to connect solo-travelers abroad, allowing you to build low-commitment, genuine connections, anywhere in the world.
TEAM
Siyi Liu - Product Lead, UI Design
Huarui Lai - UX Design, UI Design
Kinshuk Dudeja - UX Research
Da Sol Kim - UX Research
Sanghmitra Wankhade - Project Management
TIMELINE
Oct - Dec 2023
SKILLS
UX Design
UI Design
UX Research
Digital Innovation
App Design
TOOLS
Figma
Notion
Think-Aloud Research
Directed Storytelling
The Problem
How might we facilitate connection abroad for solo travelers?
Product Preview
the highlights
An event-driven app
Our Process
We started this project knowing we wanted to make the travel experience for individuals abroad more social. What social, technological, and environmental factors have built up a culture of travel, and would allow a service like SOLOS to enter the market? And what forms could our travel-based community building idea take on?
Market Research
Examining the current competitive landscape, we observed Hinge and Tinder emerging as prominent platforms facilitating connections among like-minded individuals. Meanwhile, platforms like Meetup primarily cater to local event participation, albeit often geared toward group outings. In contrast, SOLOS presents a distinctive proposition: a platform fostering genuine connections with minimal commitment, coupled with the opportunity for collaborative exploration in new destinations.
Since our platform was also founded on the notion of pairing people with similar interests together, one question that kept coming up was, "How is this different from a dating app?" We made the key decision early on to make this an event-based, rather than people-based platform, to prioritize the act of exploring a new city with someone, rather than emphasizing personality traits about who that person was.
Persona-building
Examining the current competitive landscape, we observed Hinge and Tinder emerging as prominent platforms facilitating connections among like-minded individuals. Meanwhile, platforms like Meetup primarily cater to local event participation, albeit often geared toward group outings. In contrast, SOLOS presents a distinctive proposition: a platform fostering genuine connections with minimal commitment, coupled with the opportunity for collaborative exploration in new destinations.
Since our platform was also founded on the notion of pairing people with similar interests together, one question that kept coming up was, "How is this different from a dating app?" We made the key decision early on to make this an event-based, rather than people-based platform, to prioritize the act of exploring a new city with someone, rather than emphasizing personality traits about who that person was.
Realizing we needed to design an event-first platform
User Research
early stages of our user research and testing process
Early Insights
Solo travelers seek spontaneity
When interviewees were asked to select two different search options from the MVP, all of them searched for an event, rather than a person. They mentioned that it makes more sense for them to explore different places by participating in events. Unless the application recommends a place, they would pick an event based on pictures.
Adding a recommendation page
Based on user feedback, we decided to integrate a recommendation feature into the platform, leveraging user preferences, past event ratings and reviews, as well as other relevant data sources such as location popularity and personalized recommendations algorithms. This ensures that users receive tailored suggestions that align with their interests and enhance their overall travel experience.
A Deeper Understanding
of the solo traveling experience
Features like tags and interest match make sure that you always match with the people that you will vibe with.
Travel-oriented user profiles help you in getting to know the travelers prior to the event, where as one-on-one messaging makes it super convenient to plan and co-ordinate schedules. These features make sure that each and every experience on the SOLOS app is authentic and genuine.
We want each and every user to feel safe while using SOLOS, whether it is when you're finding other travelers to match with or when you are on a trip together. Hence, user safety on SOLOS is not just an afterthought, but an integral part of each and every experience.
The Final Experience
As an avid-traveler, this project was especially fun to work on, since I'd wished for something like this in past solo travel experiences. These were a few of my major learnings:
Ask why!
I realized that working with a team to design a new solution required digging into new territories, constantly. Frequently asking ‘why’ abstracted the problem, created new definitions and expanded the landscape of solutions, and overall helped us ideate and refine our solution. By consistently pondering the “why” behind our design rationales, we were able to ultimately design a user-first, research-backed solution.
Understand the state of the industry and environment you’re designing for
Prior to this class, I’ve never really done environment-based analysis of a company or service. I found it extremely helpful to look at the spheres of control, influence, and then external forces to identify why a new innovative service could be built, and what products failed and succeeded in the past.
Play to your team's strengths
It was so much fun designing for a space we were all passionate about—everyone on the team cared about travel, and this translated into our designs and overall workflow. Early on, we were able to establish areas of focus for this project, and what skills we wanted to practice (UXR, visual design, experience design, project management, etc.), and establish a culture of stepping in and stepping up to help each other out. We were truly a well-paired team, full of budding ideas, open to pivots, and immensely collaborative on each deliverable. This team made work feel fun.